It is
undoubtedly clear that the media has a profound effect on many aspects of
today’s society. When we see something on television or in movies, we are
likely to replicate it in our own lives. The same can be applied to video games,
but to an even higher degree since it is an interactive form of media, as
opposed to television, which is passive.
I believe that a highly interactive medium like video games has the
potential to have a greater affect on media users than a more passive medium
like television.
There is no
question that television has a significant affect on its viewers. This can be
proven through research, such as the Bobo Doll studies, which were preformed in
the 1950s. These experiments showed that children who watched violent
television shows where the aggressor was rewarded were more likely to become
violent (such as punching the Bobo Doll) and aggressive than children who
watched television where the violent person was punished. Video games have also
shown a similar affect on their users. According to a New York Times article, a study was conducted at Iowa State
University where undergraduates played Mortal
Kombat: Deadly Alliance then were told to give hot sauce to a fellow
student who did not like spicy foods. Compared to students who played a
nonviolent video game, the Mortal Kombat
students were more aggressive and gave out more hot sauce.
While it is
clear that television and video games both have an affect on their users, I
believe that video games are more influential. I think this comes down to the
fact that television is a passive medium while video games are highly
interactive. When you are watching a violent television show, you are simply watching
actors engage in violence. However, when you are playing violent video games, you are the one doing the shooting and
killing. According to an article from PBS, “Video
games could be expected to have a larger effect than media violence. The player
is participating. They’re being reinforced.” The reinforcement discussed in the
PBS article comes from being rewarded after completing a violent task, which
usually involves shooting or killing many people. While there isn’t enough
conclusive evidence to prove that video games have a larger affect than television,
I believe they do simply because of the fact that video games are interactive
and allow the user to have the experience of shooting, killing, and acting
violent. However, neither television nor video games can be held fully responsible for any resulting violence. Parents can be held equally accountable, as there are ratings on TV shows and video games based on age, as well as many viable alternatives to violent shows and games.
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